Bright Lights, Big City – or why Fallout: New Vegas was SO GOOD? By Mykola Vyhohradov SEO Manager at RetroStyle Games | Mar 1, 2024 Ask a Question The history of the Fallout universe is quite complex and intriguing. This universe has been around for almost 30 years now, experiencing both relatively good times and an era of extreme uncertainty. We could say that Fallout showed how to make a survival game in a way that everyone will remember. Fallout 1 and Fallout 2 were exceptionally well-received by fans of “classic” RPGs. While these games didn’t achieve worldwide fame, within relatively niche circles, they became cult classics, legendary. Despite their relative success, the universe awaited rather challenging times.The original games were made by Black Isle Studios, which no longer exists. They lost control of the games to their publisher, Interplay. Interplay wanted to make quick profits and made many spin-offs to appeal to dedicated fans. This led to the creation of games like Fallout Tactics: Brotherhood of Steel. At Black Isle, they used their free time to work on new Fallout games. The game was being developed under the codename “Project Van Buren”. Despite financial problems and other issues, they kept working on it.The new game had a 3D world but kept the isometric view. It was set on the West Coast of the US, in Utah, Nevada, and Colorado. They planned to release it in 2003, five years after Fallout 2. By 2003, Black Isle had a demo, a full script, and a game concept. The game might have been released in a year or two. But in the same year, their game publisher & owner, Interplay, went bankrupt. The Black Isle team was let go, and the studio closed. Most notable characters of the staff created a new studio – Obsidian Entertainment, while others joined Troika Games and BioWare.Bethesda then bought the Fallout franchise. They changed the game style from an isometric RPG to a 3D first/third-person game. The first game in the universe released under Bethesda’s wing was Fallout 3. The game is still beloved by many, but for the publisher, the crucial aspect was its much warmer reception among “mainstream gamers,” as it was simply more accessible. Though fans of the “true” Fallout didn’t quite embrace this game, to put it mildly. After all this, hope for a continuation of that original Fallout almost entirely faded away. No, it’s quite challenging to label Fallout 3 as a bad game. Yes, it certainly has its flaws, but it’s far from being a bad game. It’s just… different. It was too radically different from everything that came before in the franchise.Essentially, it was an entirely new game. Even the game’s setting shifted from the West Coast to the East, emphasizing all these changes. Retro-futurism, post-apocalypse, radiation, ghouls, super mutants, the Brotherhood of Steel, and all the other distinctive features of the universe remained in place, yes.But Fallout 3 wasn’t a direct continuation of any of the previously released games; it told its own story. However, this story, much like the game as a whole, wasn’t quite what the series’ “true” fans had been expecting. It seemed all was lost! But events took a slightly unexpected turn. Around that time (about a year and a half after the release), Bethesda was working on another of its lesser-known games – TES: Skyrim. And the studio simply didn’t have the resources to work on two large-scale projects simultaneously.BTW, you can read more about games similar to Skyrim or Fallout in our other article.Hence, the decision was made to entrust the development of a sequel to another studio. That studio turned out to be Obsidian Entertainment. Essentially, Obsidian wasn’t chosen randomly. Firstly, the studio was founded by former developers from the legendary Black IsleSecondly – they had become known and beloved for creating masterful sequels, among them Star Wars: Knights of The Old Republic 2 and Neverwinter Nights 2. In essence, developing high-quality sequels had become their “calling card” since they hadn’t created any original games of their own at that point. Instead, they crafted some of the best sequel games for other studios’ franchises.And oh boy, if only Bethesda knew how absolutely right and brilliant that decision was. Click to details Zoom In Zoom Out Reset View full size Two key figures led the development - Josh Sawyer (project director) and Chris Avellone, the lead writer. Sawyer was an iconic figure in the studio - he not only led the development of the original Fallout 2 but was also responsible for legendary games like Icewind Dale and Baldur’s Gate.He also worked on the never-released Van Buren.Meanwhile, Avellone is still regarded as a genius in the industry and one of the best game writers in history. But before Obsidian lay… a daunting task.Specifically – to create something no less expansive than Fallout 3, to make a game that would sell, a worthy continuation of the series… in 18 months.Yes, it’s no joke – a year and a half was all the time Obsidian had. If you didn’t know, Fallout 3 was in development for 4 years. Typically, game development of this scale takes anywhere from 2 to 5 years, the industry's accepted standard. However, Obsidian had already done something similar. Shortly before that, in just 14 months, they created another legendary game and a worthy continuation of the first part – Star Wars: Knights of The Old Republic 2. The contract was signed. Development began. Just a bit more about the development Josh Sawyer saw the development of Fallout: New Vegas as a missed opportunity to create the very “Van Buren” they had originally envisioned. Many of Obsidian’s proposals and ideas were rejected by Bethesda, although the idea of moving the game’s setting to New Vegas was enthusiastically accepted. During development, many elements were “borrowed” from previous installments.Caesar’s Legion was taken from the unreleased Van Buren, while the New California Republic and the original (canonical) Brotherhood of Steel were from Fallout 1&2. The game was set in a 1950s America style but with a modern twist. It was made to look a bit like the 1960s to stand out from the earlier games. This was mostly seen in the way New Vegas was decorated, like the Kings gang in the Elvis Presley impersonator school from the movie “Jailhouse Rock”.Regarding gameplay mechanics, Obsidian didn’t reinvent the wheel but instead based their work on Fallout 3 (using the same Gamebryo engine), improving and deepening most of the mechanics. Significant attention was paid to the Fallout 3 modding community, and many ideas were taken from modders. A notable example is the addition of mechanical sights, as the “Ironsights Mod” that added such sights to Fallout 3 was one of the most popular mods in the game’s history.This allowed for much more engaging and “cinematic” shooting, significantly reducing dependence on V.A.T.S. Now, shooting accuracy depended not only on the corresponding skill but also, finally, on the players themselves. This made gunfights much more lively and dynamic.However, tight deadlines complicated everything. Obsidian’s plans were truly grandiose – to create a game that would appeal to fans of the original parts and Fallout 3 fans, and also to those unfamiliar with the universe, who simply wanted to play a good RPG/shooter game. Ultimately, this led to the removal of dozens, if not hundreds, of quests, dialogues, features, and mechanics from the final product. For example, originally, the player had the option to marry Cassidy, but this had to be cut. On October 19, 2010, the game hit store shelves and won the hearts of millions of gamers around the world. ACHTUNG! The following parts of the article contain major spoilers like “Luke, I am your father.” If you haven’t played this game but plan to, close the article and go play. You won’t regret it. What do we start with? Let’s start with a brief overview. The events of the game take place four years after Fallout 3. The setting is New Vegas, as one might guess. People continue to survive in the harsh conditions of a nuclear post-apocalypse.However, Vegas and its surroundings suffered far less than, for example, the Capital Wasteland, because there weren’t many strategically important targets in this part of the country, and those that existed were widely dispersed. New Vegas itself was just a city with nothing of significant importance. This was the reason for the New California Republic’s (NCR) heightened interest in the area. The NCR – knights of goodness, light, and democracy, or at least, they try to appear so. Essentially, the NCR is akin to the pre-war U.S. government, with all its advantages… and flaws.In this region, everyone, including the NCR, has two main interests – the Hoover Dam and HELIOS-1. The Hoover Dam is a real-world structure in this region, a massive hydroelectric power plant capable of providing enough electricity for the entire region and supplying drinking water. HELIOS-1 is a solar power station, crucial for New Vegas itself, as it can power the entire city and surrounding area.Whoever controls the Dam controls the entire Mojave Desert, all of Vegas. The NCR understood this, so capturing and holding the dam was their top priority. This was important not only for expansion but also for the rebirth of civilization as envisioned by the NCR leaders. Click to details Zoom In Zoom Out Reset View full size However, everything cannot be simple and rosy, as that would make the world uninteresting. That's why Caesar's Legion also set its sights on Mojave, Vegas, and the Dam. The Legion is 86 tribes united into a totalitarian "state" of a slave-owning type. Yes, essentially, it's a new Roman Empire, or at least it aims to appear so. The aesthetics and even the appearance of their armor indicate this. Caesar's plan was for Vegas to become the New Rome, and the Mojave the heart of his new Empire.In 2277, the Dam and New Vegas had been under NCR control for several years. Caesar's Legion was located on the opposite, eastern bank of the Colorado River, controlling vast territories up to the Dam. Further expansion was only a matter of time. The Republic's Intelligence Service discovered that Caesar was preparing to attack, and they also learned who would lead this attack - Legate Joshua Graham. They also learned of the legate's favorite tactics. All this allowed General Oliver and Commander Hanlon to effectively prepare the defense. In the course of a complex and prolonged battle, thanks to superior tactical skill and at the cost of significant losses, the NCR managed to secure a confident victory and maintain full control over the Dam. The NCR’s losses were 107 soldiers killed, from privates to rangers. It’s hard to speak about the Legion’s losses, as there are no official data, but it’s obvious that their losses were much higher, likely at least 300-400 killed warriors.Despite such a victory, the NCR’s forces were severely depleted. They couldn’t afford to organize an attack to push the Legion further from the Dam. They could only watch as the enemy, at cannon shot distance, gathered new forces. The second battle for the Hoover Dam was just a matter of time, everyone understood this. And it was this battle that was to decide the fate of the entire region.In all this chaos, our main character is going to be caught up. But who is he? Who is this person who will influence the fate of the entire Mojave? Who are you, brave hero? In the game, we play as a simple guy (or girl), a regular courier for the Mojave Express. Essentially, it’s just the local postal service, except the couriers usually carry weapons and fight back if you try to impersonate the recipient.We are entrusted with the delivery of a very small package – a Platinum Chip, which looks like… a platinum casino chip. Quite a surprise, isn’t it? It seems like an absolutely ordinary job, but it pays more than usual. A highly-paid adventure for 20 minutes, in and out, nothing complicated. Right?Well… it turns out to be a bit more complicated. The main character falls into an ambush. A gun is pointed at us, and… Truth is…the game was rigged from the start Who is this man in the remarkable checkered suit, and why does he want to shoot us with a .45 caliber bullet? The game’s opening cinematic is an important element. It “tunes” gamers into the game’s frequency, as if to say – “these few minutes are what you’ll be experiencing over the next dozens of hours.” And what does the opening cinematic of Fallout: New Vegas show us?A big, bright, memorable city. Lights. Happy and not-so-sober people. Beyond the city walls – despair, darkness, death. All this sets the tone for what we will see – the merciless wasteland of New Vegas. And the city itself, distant from us. A diamond shimmering amidst mountains of ash. The ultimate goal, or a new beginning? During the next hours, your task will be to find out who shot at you, why they did it, what is this chip that he was twirling in his hands? But… is it really necessary? Why can’t you just go and do whatever your heart desires? In general… it’s more than possible. But what exactly happens to the main character in the cinematic? What will mark the beginning of the game? Well, the main character simply gets shot in the head and is left to die. It seems like the end of the story. But no! The Courier (for convenience, the main character will be referred to by this term) is saved by a Securitron (essentially a police robot), Victor, who just happened to be in the right place at the right time. He brings the nearly dead body to the nearest town, Goodsprings, to the local doctor, who MIRACULOUSLY manages to save the Courier.You might be thinking now that surviving a .45 caliber bullet to the head is impossible? In reality, it’s quite feasible. There are many documented cases in real history where people have survived even larger caliber bullets. You are S.P.E.C.I.A.L. The first thing you see after your miraculous rescue are the mustaches of the person who saved you. These splendid mustaches belong to Doc Mitchell, who removed the bullet from your head.After a brief conversation, choosing your appearance and name, it’s time to distribute your S.P.E.C.I.A.L. points. Unlike in Fallout 3, where most of these parameters played no significant role or their role was negligible, in New Vegas, all of this is truly important, as even in the starting town, you can encounter checks for practically all skills. This aspect alone significantly distinguishes New Vegas from the less developed Fallout 3. The level of detail is evident even at this stage.If you invest too many points into a particular attribute (8 or more), or too few (less than 3), Doc Mitchell will have a unique phrase for each attribute. For instance, with a Luck above 8, Doc says, “With luck like yours, I’m surprised them bullets didn’t just turn right around and climb back into the gun.” And with Strength below 3, he remarks, “That’s some serious atrophy, even for someone who’s been in bed awhile. It’s a wonder you can move at all.”After this, you are given your modest belongings, a Pip-Boy (of course), and sent outside. But what to do next? Well, you have a quest – to find out what happened and locate those who attacked you. But at the same time, no one prevents you from simply… going wherever you want, hoping for the best. In the Mojave, “the best” means not running into a Deathclaw or Cazador. So what about the Story? The main storyline is precisely what sets this game apart. If one were to describe the plot in a single word, it might be “ASTOUNDING” or something similar. However, the story doesn’t just throw you into the epicenter of the already second battle for the Hoover Dam. It all unfolds gradually, at your chosen pace.New Vegas starts as a typical story of revenge. But as time progresses, you realize that the fate of the entire Mojave is in your hands, and it’s up to you to decide who will win the new battle for the Dam. But for now, the battle isn’t being talked about. Your current goal is to find the mother f…fridge who shot you. Along the way to this goal, if you follow the path shown by the Main Quest and occasionally engage in side missions, you’ll meet most of the factions residing in the Mojave. And it’s not just about the two main forces – the NCR and the Legion. You’ll get to know the Boomers (LMAO), the Great Khans, the Brotherhood of Steel, and so on.What’s especially cool is that Obsidian didn’t strictly categorize factions as “good” or “bad.” Let’s consider the NCR and the Legion, for example. The NCR plays the role of the “good guys,” at least at first glance. They bring democracy, equality, prosperity, and all that. Their goals seem noble. Even some local leaders genuinely want to help ordinary people. But at the same time, the NCR is drowning in bureaucracy and corruption. Most people in power are utterly incompetent, living mostly by the principle of “all people are equal, but some are more equal than others.” Some Mojave residents even consider the NCR as occupiers.On the other side of the river, we have Caesar’s Legion. Slave owners, tyrants, misogynists, fascists, Nazis, bastards, in general, typical republicans. They seem to be cartoonishly and maximally villainous. But even some in the NCR acknowledge that the Legion maintains absolute order. Caesar wants to build a state free of corruption, nepotism, crime, and so on. Everything is very strict but at the same time – very effective. This regime is indeed cruel, but it is also just in its own way. Everyone is as important as they are useful to the state. But can such an empire exist after its emperor’s death? Even most legionnaires admit that they follow not Caesar’s ideals, but Caesar himself. Perhaps this empire won’t fall in one day, maybe it will take years and decades, but it will inevitably happen.And let’s not forget Mr. House, the mysterious owner of the Strip, who wants to build his Night City with blackjack and space flights. And also the main character, who under certain circumstances, can decide the fate of the Mojave himself.Every detail is developed at the highest level. Every faction, from the two main ones to the most insignificant, is very well thought out. Each has its own lore, goals, orders, customs, heroes, and villains, as well as skeletons in the closet. The game doesn’t dump all this information on you when it’s time to make a choice. Everything happens gradually. You can quickly learn something obvious, but understanding what a faction truly represents can take a very long time. The main story of New Vegas might not be as grand as in Fallout 3, where you almost have to provide clean water for the entire world and save your daddy.The story in New Vegas is more local and much more mature. This time, not everything is so obvious; there are no absolutely bad or good guys. The oppressive Grey Morality prevails much more in the world of this game. But the key difference is in the depth of development. The story in New Vegas is much deeper. As a result, it not only seems more captivating but also more significant. And of course, the variability is also top-notch. But more on that later.We’ve covered the main story. But what about the side quests? Well, they try not to lag behind! Obsidian made the best decision – to minimize the number of fetch quests and go-and-kill-X-amount quests. Yes, they are still there, but they are indeed few.The main task here was to make each quest its own well-developed story. Most side quests have their own interesting storylines, which can intertwine with something bigger, like a faction’s story or even the main plot. Hence, the game has a huge number of such quests, ranging from simple bounty hunting to epic sagas about sending ghouls into space. Well, more precisely, to their Earthly Paradise or something like that.None of the above would work without quality dialogues. Overall, all text materials in the game are developed to a really high standard. Even notes from terminals are mostly quite interesting to read. The developers did everything to make the characters sound not like empty dummies with quests but as individuals with their problems and stories, each also sounding uniquely their own. RolePlaying (because it’s important) Role-playing is probably one of the most fundamental elements for any truly quality RPG. If an RPG has poor graphics, numerous bugs, and unstable performance, but boasts an excellent story and nearly endless options for role-playing, it will be beloved. After all, the game we’re discussing was loved despite all these issues.So, what is role-playing? It depends on the context of the game. For instance, in The Witcher 3, “role-playing” means playing Geralt in different ways, making him cruel, generous and kind, neutral, or just a mercenary scoundrel. It’s not necessary to follow the book canons and do what the real Geralt would do. In the end, it’s your playthrough, and it’s up to you to decide how to act. In the case of Fallout NV, the situation is a bit more “broad.” The only things known about the main character at the start are that you’re a courier, you were shot, and you need to find the package and the shooter. “Creating” the character in this case is entirely up to the player, in every sense. Who do you want to be? A good samaritan, helping everyone and becoming the Jesus of the Wasteland? Or an utter scumbag, fascist, Nazi, and cannibal addict? You can literally do WHATEVER you want in the game. Now, let’s try to explain how and why.Let’s not focus too much on character stats and your chosen attributes and perks at creation and leveling up. Let’s concentrate on what the game itself can offer you. The first and biggest difference is the complete absence of immortal characters.Remember how in Skyrim important characters would kneel down, and you just couldn’t kill them? In Oblivion, they would pass out, but still, they couldn’t be killed. Morrowind handled this better, allowing you to kill anyone, but you could completely mess up the story. Fallout 3 was similar, with quite a few immortal characters or “Essential” ones, as they are called in the game files.Fallout NV is the complete opposite. Who can you kill? ANYONE! You can sweep across the map like a hurricane of death, chaos, and pain, destroying EVERYONE in your path. From faction leaders to key story characters. There are simply no immortal characters in the game.The most important thing is that you can still complete the main story. Yes, if you go on a killing spree, you’ll miss almost the entire game, but if that’s your choice – go ahead! The only essentially “immortal” character in the game is Yes Man, a Securitron reprogrammed by Benny (the man in the suit who shot the Courier), who planned to take over all of Vegas using the platinum chip. The platinum chip is not just a trinket; it’s essentially an electronic key to a pre-war underground factory for producing combat robots. Since Yes Man is a Securitron, after being “killed,” his “personality” simply reloads into another robot. This way, the developers left a canonical way to complete the game even for those who don’t want to leave anyone alive.But at the same time, the game also reacts to your actions and killings. For example, if you kill Caesar before meeting important NCR officials, they will mention his death in the dialogue. This applies to all important characters of all factions. The game has a complex system of relationships that reacts to your actions by changing dialogues and the environment. All this testifies to the damn deep development and shows that the developers really valued their creation. The Gameplay We’ve talked a lot about expansive things like the story, karma, and so on. Let’s talk about what you’ll be doing most of the time between dialogues – shooting, walking, and hacking.You’ll need to walk on the ground, shoot at anyone, and hack locks and computers. Did we mention that you’ll need to shoot? Because in this game, there’s A LOT of it. Whether you choose to be Jesus of the Wasteland or conduct a genocide of all living things, you can do so on a vast map with 187 unique and intricately detailed locations.Besides locations where you can buy, sell, and receive a couple of quests, there are also traditional “dungeons” that no one gives quests for, but you can still explore. This means you can visit places for experience and loot, as well as beautiful and memorable sites that are enjoyable to explore if you love delving into the game’s lore and world. However, the game doesn’t force you to visit every location. You can stick to the main story, ignoring everything else, without wandering anywhere except where the main tasks take you. But in most cases, while searching for the scoundrel Benny, players (especially those who’ve never played this game before) will have to explore almost half of the locations, and eventually, the interest in visiting new places will arise naturally. Even if it doesn’t, exploring new places can yield various items that help you more effectively exterminate all living things or protect yourself from being exterminated.The game tries to reward players for exploring different places. You can find not only new guns or armor but also unique items that can only be found in specific places. As a bonus, you might even discover an unmarked quest. Yes, the game has those too. Now, let’s move on to what you’ll be doing almost half of the time in the game. Unfortunately, not all inhabitants of the Wastelands are kind to the Courier and prone to dialogue. Some can’t even talk. But what they all know how to do is kill. You’ll have to respond to such audacity!The Gunplay (an absolutely non-made-up word) of Fallout NV is very… contradictory. Perhaps the fairest assessment of the game’s combat system might be, “It exists and works.” This might not have been a big issue, given that we’re playing an RPG with an incredible story. But gunfights take up too much time and are too significant an aspect to ignore.Let’s make a comparison, albeit not a perfect one. Remember DOOM 2016, or a newer part. Each gun feels in your hands like a work of art, the child of passionate love of designers, animators, and sound engineers. If you have a big gun in your hands, it feels big and powerful, even the starting pistol feels like a formidable weapon.In Fallout NV, weapons are… more just “there.” They exist, they shoot, they even kill… but they don’t bring much pleasure. Yes, they may look cool and even change their appearance depending on modifications (thanks to The Gun Runners Arsenal DLC). Kudos to Obsidian for this feature. But the shooting doesn’t become more engaging because of it. Game Animation is choppy and not very pleasing, sounds are mostly quite flat. Weapons don’t feel like they can sow chaos and destruction. Enemies mostly react to your attempts to kill them by decreasing their health bar followed by… their death. Overall, there’s nothing unique or pleasant here. The system works, but not as well as one might hope.Yes, expecting action at the level of DOOM from this game is somewhat foolish. But such a weak combat system seems very odd, considering how much shooting is involved in the game. The arsenal in the game is not small, larger than in Fallout 3 or Fallout 4. But the shooting doesn’t get better or more engaging. It’s not that shooting in the game is “boring”. It can be quite fun. But mostly, it doesn’t bring much pleasure.The game also has Stealth. As in any Bethesda game, this mechanic is absolutely broken and unbalanced but still incredibly fun. External factors like lighting and time of day don’t matter much. The only things that really affect stealth are your skill level, equipment, and the Perception attribute of your enemies. But if you max out Stealth to 100, in most cases, enemies won’t notice you even if you bump into them while exploring a location. Yes, the mechanic is that broken. And how fun it is to sneakily plant a mine in someone’s pocket! Or to steal an entire stock of laser weapons from a store and sell the unneeded items back to the store owners.In summary, the game has shooting, and that’s about it. Gunfights aren’t very fun, but they’re not so bad or tedious that you’d want to avoid them. A bit about Leveling Since we’re talking about an RPG game, there should be a level-up system. Here, everything is quite standard. You create your character, distribute the starting points, and then move forward, gaining more experience and becoming even better. Gaining experience here also works very typically – you earn it through killing enemies, successfully passing skill checks, completing quests, discovering locations, crafting items, and so on. You gain experience for all these actions. By default, the game has 30 character levels, but with all DLCs, it goes up to 50. Click to details Zoom In Zoom Out Reset View full size This is enough to max out all the important and not-so-important skills and become a jack-of-all-trades. The game is flexible, allowing you to be a good Samaritan, not killing anyone, negotiating with everyone, and playing stealthily, or you can choose to kill everything and everyone in your path using the full arsenal of the game. As you level up, you can also select unique Perks that don't just enhance your character's stats but open up unique gameplay possibilities. For example, there's the Cherchez La Femme perk, exclusive to female characters. It doesn't just add a damage bonus but also unlocks unique dialogue options. And there are many such perks in the game. Graphics and Sounds Focusing too much on this aspect isn’t necessary. Yes, the game’s graphics are poor, considering its age. The visuals are, to put it mildly, outdated. However, the game still sounds excellent, especially in terms of its musical accompaniment and the in-game Radio with its unmatched classics like “Big Iron.” The voice acting in the game is also top-notch.It’s evident that not only were professionals hired for the voiceovers, but they were also well compensated. This resulted in excellent voice acting for the vast majority of characters. This is why all the memorable personalities in the game not only have their unique appearances but also sound distinct. In short, the sound is excellent, but the graphics are significantly outdated. Modding Modding has become an integral part of Bethesda games, primarily because all of them were released in, to put it mildly, not the best technical condition. As a result, the first mod for almost every new game is usually the “Unofficial Community Patch,” which often weighs several gigabytes and doesn’t add new content but fixes bugs and errors made by the developers.In addition to this, for all Bethesda games, including Fallout NV, there is a HUGE amount of mods available, literally thousands. There’s everything from mods that improve and refine gameplay aspects to total conversions, which are essentially new games on the same engine. Is it good to play the game with mods? Well, that probably depends on you. It’s often recommended to play the “vanilla” game first and then look for mods. They don’t just make the game different; they make it better, in most cases. For downloading mods, it’s best to use more or less official sources, primarily the Steam Workshop, and two of the largest sites for the modding community – ModDB and Nexus (aka Nexus Mods).An interesting fact – for every Bethesda game, there is at least one nude mod. Yeah, live with this info. Please fix and return We’ll just leave this screenshot here. Yes, it’s all official. And no, Sawyer never returned it. With such tight development deadlines, a large number of bugs and technical instability were almost guaranteed. You could encounter all sorts of bugs and glitches in the game. From the traditional falling-through textures to the creepy spinning head of Doctor Mitchell – yes, his head just doing a 360-degree spin. It’s hard to describe, but it looked quite unsettling.Overall, the number of bugs in the game was just off the charts. Yes, many patches managed to fix the most significant bugs and glitches. The rest were rectified by modders. But even now, even with all the bug-fix mods installed, you will still encounter bugs, likely quite frequently. This detracts from the game experience, but not too critically. Conclusion? Unfortunately, time has not passed without leaving its mark on Fallout NV. The game has visibly aged, and it looks noticeably worse than even some mobile games today. Other shortcomings, like the bugs or the poor combat system, have become more apparent over time.But internally… Fallout NV can still deliver that “10 out of 10” gaming experience. It offers hundreds of hours of exploring the game world, thousands of unique dialogues, plenty of adult humor, and an incredibly complex world with a unique storyline. This might sound biased (probably because it is, as the author of this article adores this game) – but playing Fallout NV is still incredibly engaging. If you’ve never done it, if you’ve never played this wonderful game – just give it a chance. Give it a few hours to unfold. Try to at least reach Primm. If you let this game reveal itself, and if you’re a fan of RPGs – you won’t leave a single bush or stone unattended, you’ll listen to every dialogue, complete every quest, and at the end of this multi-hour adventure, you’ll only think, “WOW, I want more!”. It’s a pity that they don’t make games like this anymore.It’s sad that they remain in the past and slowly, but surely age. But believe us. If you give this game a chance, it will absolutely BLAST YOUR MIND. Submit Rating Average rating 4.3 / 5. Vote count: 94 No votes so far! Be the first to rate this post. We are sorry that this post was not useful for you! Let us improve this post! Tell us how we can improve this post? Submit Feedback ❤️ 👽 😎 🎮 👻 Get the Latest News in GameDev industry 😎